

Inside, you’ll find an air duct near the entrance. Go inside to pull a new lever. Enter the passage you just opened to find Bendy. Then move forward to find a door to knock on. Go through the door and collect the Gent Pipe from the body. Eliminate the enemies around and break the padlock of the previous grid. Pull the lever on the other side and go through the passage below. Keep moving forward to get started with elimination from behind.īreak the padlock of the gate to find a precipice. Push the crate near a gate to open a passage. Behind the passage, pull the lever to open the way to the alley of animation. Eliminate threats and enter. Go to the other side to find the pipe behind a grate. You need to power up the door to get to the other side. Enemies appear. Sneak around and follow the on-screen objective to find a power panel. A new location appears on the screen in the employee lounge. Sneak into the kitchen to find the fuse on a cake. Go back to the panel to power the door near the pipe. Sneak through the tunnels to find a gate and open it. Go to the animation department to find a second grid. Go through the gate to find a new gate, but closed. Then turn left to answer a call from Alice.
CARD OF DARKNESS WALKTHROUGH CODE
Head down the hallway to trigger a cutscene. You will find a security lock at the end. Use code 451 (reference to System Shock) to open the iron curtain in front. Then go up the wall at the bottom of the stairs. Follow the objective marker to find a lever to pull behind a broken curtain. Go back up to find a room with lockers. Open the lockers to find a key inside. Move the crate and use the key to exit. Card of Privilege: Each floor starts with a treasure in the first row.Place each object on its pedestal to continue the adventure alongside Wilson. After carrying out his orders you find yourself alone in another world. You will quickly notice that there are steps missing from a ladder. Search the desk drawers in the hall to find the steps. Now use the ladder to climb up and follow the objective. Once you get to the balcony, pull the lever above the ladder to open the passage to Heavenly Toys.Ĭlimb up and then follow the objectives to learn the escape and health boost mechanics. Then go up the balcony to find a corridor on the left.Card of Cold: Burning Steel has a 25% chance not to hurt me.Card of Haste: All Potions of Patience start at 2.Card of Sickness: 10% chance for Slingshot to Poison.Card of Confidence: Max Health +3, all Potions +1.Card of Dampness: Banner Beasts only add +2.Card of Temperament: 25% chance for Daggers to not reduce on use.Card of Means: All chestss are reduced to 1 but picking up any treasure puts adjacent enemies to Sleep.Card of Eyes: All stacks are visible at the start of each level.Card of Wood: Take 2 less damage when picking up Thorny enemies.Card of Cures: 25% chance to resist Poison.Card of Hard Heads: 50% chance to resist Stun.
CARD OF DARKNESS WALKTHROUGH FULL


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Card of Swords: Double one random Sword per floor.Card of Growth: All standard Potions +1.Card of Drink: Add an extra (1) Potion to each floor.You start with 1 card slot and can purchase up to four more. Each level gives a different card reward. Cards of Darkness are rewards obtained for completing Levels.
